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Question by LunatiXx · Jan 17, 2019 at 10:49 PM · scenereloadcoinscoin

How do i reload a level but not all objects?

So basically I want to remove coins that I have collected when reloading. fx. I collect 3 coins and then die (game over). how do I do so those exact 3 coins don't respawn?

  public AudioSource coin;
  void OnTriggerEnter2D(Collider2D col)
  {
  coin.Play();
  ScoreTextScript.coinAmount += 1;
  Destroy(gameObject);
  }

what do I need to add to this script for it to work

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Answer by surfuay · Jan 18, 2019 at 02:37 AM

are you trying to reset your counter and load the level

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avatar image surfuay · Jan 18, 2019 at 03:34 AM 0
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hey, sorry i was trying to get a clearer understand of what you want to accomplish, when i reload a level in my game the counter resets but everything else continues,

your code is seems fine, which is why i wanted clarification

avatar image sean244 surfuay · Jan 18, 2019 at 04:01 AM 0
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He's not talking about the counter, he's talking about the gameObjects. When a coin is collected, that gameObject should no longer exist when the scene is restarted. Also, if you want to ask him a question, don't post it as an answer; add it as a comment ins$$anonymous$$d.

avatar image surfuay sean244 · Jan 18, 2019 at 04:08 AM 0
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fair, didn't mean to make it an answer

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Answer by Sabre-Runner · Jan 18, 2019 at 04:53 AM

I would do it by having a reference array in your Game Manager script that references each coin. When you collect a coin, save some info in PlayerPrefs. When a level is loaded, Game Manager should check PlayerPrefs and only show the coins which haven't been collected.

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