Question by 
               terraKote · Mar 07, 2017 at 02:45 PM · 
                c#scripting problemmeshdeformation  
              
 
              Add vertex position by it's axis
Hello, everyone. I want to create planet generator. I have a cube sphere and want to add a perlin noise to vector's forward axis. The problem is it adds to world coordinates. If you give me a code I will be very grateful. Thanks.
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              Answer by terraKote · Mar 07, 2017 at 09:43 PM
The solution was simpler than I supposed:
 vertexPosition += meshNormal * value;
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                