Sub emitter particle effect only plays once.
I have a projectile with a sub emitter, when it collides with object it should play an effect 3 times. I have tried doing this by:
In Emission:
Setting the Cycles to 3, with and Interval of .25 - The effect only plays once. Adding three bursts with Cycles set to 1, and the with Time set to 0.00, 0.25, 0.5 - Again the effect only plays once.
How do I get this to work properly?
Answer by richardkettlewell · Sep 19, 2019 at 11:11 AM
You can't - one-off events such as death and collision can only trigger a single burst with a time of zero. (i.e. at the exact time of the event)
Sorry!
Answer by karma0413 · Mar 06 at 05:13 AM
You can actually, but you have to do some coding. Please see my answer to this same problem posted here:
ANSWER for Instantiating a new sub-emitter upon collision.