Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Xatoku · Apr 03, 2011 at 02:44 PM · camera2dcharacterflip

2D Character Flip

Hey guys. I've been working on this 3d sidescrollr and managed to get the character flipping properly based on which way hes moving, but the problem is that if he runs towards the left, he will face left, but run right. Any help here?

var walkSpeed = 30;

function Update () { if(grounded) { moveDirection = new Vector3(0,0,Input.GetAxis("Horizontal")); transform.LookAt(transform.position + moveDirection); if(isMoveable == true){ moveDirection = transform.TransformDirection(moveDirection); moveDirection *= walkSpeed; moveStatus = "idle"; } if(moveDirection != Vector3.zero && isMoveable == true) { animation.CrossFade("run",0.2); isMoving = true; } else { isMoving = false; animation.CrossFade("Take 001",0.2); } }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Jesse Anders · Apr 03, 2011 at 03:07 PM

Try removing this line:

moveDirection = transform.TransformDirection(moveDirection); 

And see what happens. (If 'moveDirection' is already in world space, there shouldn't be any need to transform it. I don't see anything in your code that specifies what space moveDirection is in, but I'm guessing it's world space.)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xatoku · Apr 03, 2011 at 03:32 PM 0
Share

Thanks a ton dude! Works Perfectly!

avatar image A Digital Goodie · Mar 07, 2013 at 09:54 AM 0
Share

Wow! Used so many hours trying to figure this one out as well, and it was all a matter of removing one single line. Damn... Thanks!

avatar image
0

Answer by Fubiou · Sep 07, 2015 at 07:32 AM

Hey, I found a simple way to flip the 2d character with a simple line:

transform.localEulerAngles = transform.eulerAngles + Vector3(0,180,-2*transform.eulerAngles.z);

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How can I do a smooth tracking camera, using the animator controller? 1 Answer

Camerascript works strange! 0 Answers

Flip 2D player in x-axis to face movement direction 5 Answers

Unity 2D camera and lighting issues 2 Answers

2D camera rotating relatively to game object speed 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges