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Question by DampArsonist · Jan 16, 2019 at 05:58 PM · rotationtransform3daxis

How to lock a transform's local up axis rotation on any surface

I've been trying to make a script that keeps an object's local Y axis from rotating on any surface. This line of code allows this to be possible on MOST surfaces:


transform.up = Vector3.Cross(transform.forward, transform.right);


But the problem with this code is when the object is transitioning from being upside down to not and vice versa, the Y axis starts rotating uncontrollably for a few seconds then settles down. Any suggestion?

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Answer by toomasio · Jan 16, 2019 at 06:47 PM

Use raycasting to find the normal of the surface your character is standing on and use: https://docs.unity3d.com/ScriptReference/Quaternion.FromToRotation.html

might work better.

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avatar image DampArsonist · Jan 17, 2019 at 06:03 PM 0
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I've tried that, but it yields the same result. I have a player that goes and rides on walls and ceilings, but now I need an object that mimics that player's lookAtPoint transform.up to its.

I've tried:

transform.rotation = Quaternion.FromToRotation(Vector3.up, lookAtPoint.up); transform.up = lookAtPoint.up; and Raycasting the plane that they're on.

But it does the same thing: works fine until it transitions between being upside down to not being upside down.

avatar image DampArsonist · Jan 17, 2019 at 07:27 PM 0
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Sorry, but actually your solution works! Thanks! I was being an idiot.

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