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Question by
viceca · May 11, 2020 at 03:42 AM ·
shadermeshrenderingstatic batching
Static batching changes vertex colors?
I'm currently using vertex colors to modify my uv mapping, but when I allow the objects to be static batched the static batching system modifies the vertices colors by a very small value (order of 10^-3), but already enough to break my implementation. Anyone has any idea what's up?
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