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This question was closed Jan 17, 2019 at 10:31 AM by tormentoarmagedoom for the following reason:

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Question by JATC1024 · Jan 16, 2019 at 12:22 PM · gameobjectproperty

How do I change GameObject properties in scripts Unity?

I'm trying to save/load my game. In the load method, everytime I change the properties of a GameObject, those changes are applied and then get converted shortly after. Here is my code:

  List<GameObject> rootObjects = new List<GameObject>();
  Scene scene = SceneManager.GetActiveScene();
  scene.GetRootGameObjects(rootObjects);
  for(int i = 0; i < rootObjects.Count; i++){
      var obj = rootObjects[i];
      var cpn = obj.GetComponent<Transform>();                
      cpn.position = player.position;
      cpn.rotation = player.rotation;
      cpn.localScale = player.localScale;
 }

Those changes are applied to the GameObject, however they get aborted right away. How can I resolve this?

The script contains these lines of code is not a component of the GameObject.

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Answer by JATC1024 · Jan 16, 2019 at 03:40 PM

I got a solution here: https://stackoverflow.com/questions/54216924/how-do-i-change-gameobject-properties-in-scripts-unity

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