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Cannot draw default inspectors in custom EditorWindow
I've created a configuration window for our designers to configure scenes and core features for our games framework that edits a prefab that we've been using for a few years now without issue. For ease, I've dropped in some default editors to save time for the simpler scripts, for example:
prefabManagerEditor = Editor.CreateEditor(loadedPrefabManagerScript);
However, once we updated to 2018.3.1f1, all the inspector fields for these default inspectors are greyed out. We can edit the prefab manually but it's a bit of a pain to swap between the two, and a lot of what the configuration window tool does is automates a good deal of the work.
I was really hoping someone has come across this or knows how to get around this, otherwise it might mean a good deal of work for me!
Thanks so much guys!
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