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Question by unity_DKqnJkGo8MOKYQ · Jan 15, 2019 at 08:33 PM · physicsjointrenaming

How to name a physics joint, and refer to it?

I have two HingeJoint components on a Game Object. But I can't find a way to name them? They just show up as 'Hinge Joint.'

This is confusing to work with, and what's more, I would like to refer to them in my C# Scripts.

If I do GetComponent<HingeJoint>() in my script, how can I control which joint will be returned? I tried passing an index value to GetComponent() but it is not accepted.

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Answer by xxmariofer · Jan 15, 2019 at 09:22 PM

Unity recomends not to use more than 1 hingejoint since makes work harder,but u can get both joints using GetComponents in plural example:

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

 void Start()
 {
     Component[] hingeJoints;

     hingeJoints = GetComponents(typeof(HingeJoint));

     foreach (HingeJoint joint in hingeJoints)
         j//stuff
 }

}

for knowsing which hinge was the first or the second one you can access a property called connectedBody or something like that and compare the name of that rigidbody.

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