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Question by L20GAMES · Oct 26, 2014 at 05:50 AM · raycastfpsshoot

Shoot Projectile

I'm making a FPS and need a projectile to be shot along the raycast, not sure how to do it. THANKS IN ADVANCE, here's my code that shoots the raycast :

 if(Input.GetMouseButtonDown(0)&& ammo > 0){
     
     animation.Play("m14_shoot");
     arm.animation.Play("am14_shoot");
     ammo -= 1;
 
     
     var fwd = transform.TransformDirection (Vector3.forward);
         if (Physics.Raycast (transform.position, fwd, 460)) {
             print ("Hit!");
         }
         else{
         print("Nothing!");
         }
         Debug.DrawRay(transform.position, transform.forward * 460, Color.green);
         
 
 
 }

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avatar image AlwaysSunny · Oct 26, 2014 at 03:28 AM 0
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Any object moving as fast as an actual bullet - or even a tenth of that speed for that matter - will be practically invisible to the eye. If I understand what you actually want, the ubiquitous Whizzing Bullet effect in many games is usually a line with some kind of "spark" texture, and generally only appears for a tenth of a second at some point along the raycast's path. Start with a LineRenderer component, as it's the easiest way to get a prototype up and running.

avatar image sevensixtytwo · Oct 26, 2014 at 10:18 AM 0
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You can also use a jazzed-up Particle System aligned with the weapon's muzzle and have it Emit(1) every time you fire. I assume you use the Raycasts to resolve the bullet's collision, yes?

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