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Optimizing sprites at a distance
Hi. I am trying to optimize my game Vectorio. Right now, rendering is a big issue for performance. I've enabled GPU instancing on each turrets barrel sprite, and batching on the rest of the turret (part that isn't moving). This has helped increase frames exponentially, but I'm wondering what else I can do to increase them? I have also added a Sprite Atlas for each turret, which has also helped.
Picture: https://i.ibb.co/VL1pb8J/Capture.png
You could also try to enable MipMaps.
Setting the Sprite Mesh manually can also help improving performance (see a short summary here: https://youtu.be/N_trubDoPPs)
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