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Standard shader wrong render
Hi,
im creating via script Instantiate (puzzles) and then changing clones textures, tilling, offset and rendering mode . After playing game, there are wrong rendering this material. BUT, if i click in Inspector at puzzleClone/Image/Standard shader (this click unpack material properties), then rendering is OK. All my script calls work - all textures are attached, tilling offset and rendering mode-cutoff seted up. In console is no one error.
So material is seted up correct, BUT is bad rendered UNTIL im click at material (and unpack properties).
I guess, there must be any function/call like "Reload" or "Recompute" shader/material or something, but im founded nothing. Some tips?
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