Hide items on export from Maya?
I'm trying to export my fox character, and I have three sets of eyes for him, used for different animations. I only want one set to be visible at a time but I can't figure out how to hide them on export/import to unity, so right now, all three show up in unity at the same time. How can I hide the other eyes?
They are just regular polygons, here's a photo so you know what I'm talking about:
Is there a way to do this through properties that can be animated or do I just need to export separate models of my character for each eye set and script in changing the models for the eyes?
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