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Question by
Cheetoturkey · May 27, 2014 at 12:28 AM ·
editorclassescustomeditor
How to make classes show in a custom editor?
Hello How would i acces a class in a custom editor? for example if have this in one script
[System.Serializable]
public class Booleans
{
public bool Wanders;
public bool UsesWaypoints;
public bool Friendly;
public bool Shoots;
}
then in the editor script how would i make that show up? in a normal script it would be
public Booleans Statements;
Comment
Answer by MikeNewall · May 27, 2014 at 12:40 AM
Call DrawDefaultInspector() inside of OnInspectorGUI when you override it.
http://docs.unity3d.com/Documentation/ScriptReference/Editor.DrawDefaultInspector.html
http://docs.unity3d.com/Documentation/ScriptReference/Editor.OnInspectorGUI.html
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