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Question by Legostyle03 · Jul 28, 2020 at 10:35 PM · collisioninstantiatedetectionnoob

How to turn on detectcollision on instantiated objects?

For some reason cloned objects spawned from this script spawn without collision detection. How do i fix this? Script here:

     IEnumerator AmmoDrop()
     {
         if (Ammocount < wavenumber)
         {
             xPos = Random.Range(37, 130);
             zPos = Random.Range(0, 190);
             yPos = Random.Range(1, 1);
             Instantiate(Ammo, new Vector3(xPos, 2, zPos), Quaternion.identity);
             yield return new WaitForSeconds(2);
 
             xPos = Random.Range(-115, -20);
             zPos = Random.Range(0, 190);
             Instantiate(Ammo, new Vector3(xPos, 2, zPos), Quaternion.identity);
             yield return new WaitForSeconds(2);
   
         }
     }
     IEnumerator MediDrop()
     {
         if (Medicount < wavenumber/3)
         {
             xPos = Random.Range(37, 130);
             zPos = Random.Range(0, 190);
             Instantiate(Healthpack, new Vector3(xPos, 1, zPos), Quaternion.identity);
             yield return new WaitForSeconds(2);
 
             xPos = Random.Range(37, 130);
             zPos = Random.Range(0, 190);
             Instantiate(Healthpack, new Vector3(xPos, 1, zPos), Quaternion.identity);
             yield return new WaitForSeconds(2);
             
         }
     }
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Answer by deniskotpletnev · Jul 28, 2020 at 11:17 PM

This script just creates objects from prefabs. The problem most likely lies in the prefabs themselves. Are Colliders and Rigidbodies installed on them?

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