Question by 
               MagicianArtemka · Jan 14, 2019 at 09:05 PM · 
                c#androidassetslibraries  
              
 
              Dll take too much space in my android app
Hi, I just create my first indie game for Android and it takes 18mb, but my texture assets max take 3 mb od memory.
My build log:
 Textures          11.4 mb     44.1% 
 Meshes             0.0 kb     0.0% 
 Animations        16.8 kb     0.1% 
 Sounds             376.7 kb     1.4% 
 Shaders            0.0 kb     0.0% 
 Other Assets       29.3 kb     0.1% 
 Levels             143.5 kb     0.5% 
 Scripts            703.1 kb     2.7% 
 Included DLLs      13.1 mb     51.0% 
 File headers       25.2 kb     0.1% 
 Total User Assets  25.8 mb     100.0% 
 
               Why the dll take 51% ? I don't use useless (for my app) assets and in my scripts I use only UnityEngine. Any ideas ?
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