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Question by AndreasX12 · Nov 03, 2013 at 02:10 PM · texturesizecompressionhugecompress

Unity 4096*4096 Texture Compression

Hi, I have imported a 4096*4096 texture for my custom terrain. The only problem is, that although I compress it with RGB DXT1, it takes up 10.7 megabyte. And since it's a mobile game, it certainly isn't optimal with that size. Is there a way that it can be compressed even more?

Thanks, Andreas.

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avatar image ozturkcompany · Nov 03, 2013 at 02:18 PM 0
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4k is already a lot for any mobile device i think.Though if you change the texture type to "advanced" from "texture" you will notice that the size of the texture will reduce a little.

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Answer by Crystalline · Nov 03, 2013 at 03:36 PM

I wouldnt even think about the size of the texture. Think of the resolution. Modern mobile devices run best resolutions around 1024, there is no disscusion about 4k resolution for a texture.

You might want to think again, such a high resolution will drain your fps like never seen before.

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avatar image Owen-Reynolds · Nov 03, 2013 at 04:32 PM 0
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If you're only ever going to use a texture for a screen background, then, sure, having a texture with more pixels than the screen does, that's pointless.

But, a terrain texture is going to cover many screens. Imagine a top-down RTS where you can see a 1/10th by 1/10th part of the terrain at once. That means 410 by 410 pixels from the terrain are expanded to fill a 1024 screen, and will look a bit blurry. You can quickly see this by making a textured 100x100 cube.

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