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Question by soggi92 · May 09, 2019 at 06:25 PM · unity 2djumping

when attempting to jump my player shoots into the air and disappears. can someone help?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Jump : MonoBehaviour { public float speed; public float Jumpforce; private float moveinput; private Rigidbody2D Myrb2d;

 private bool facingRight = true;

 private bool isGrounded;
 public Transform groundcheck;
 public float checkRadius;
 public LayerMask whatIsGround;

 private int extraJumps;
 public int extraJumpsValue;

 
 // Start is called before the first frame update
 void Start()
 {
     extraJumps = extraJumpsValue;
     Myrb2d = gameObject.GetComponent<Rigidbody2D>();
 }

 // Update is called once per frame
 void FixedUpdate(){

     isGrounded = Physics2D.OverlapCircle(groundcheck.position, checkRadius, whatIsGround);

     moveinput = Input.GetAxis("Horizontal");
     Myrb2d.velocity = new Vector2(moveinput * speed, Myrb2d.velocity.y);

     if (facingRight == false && moveinput > 0){
         Flip();
     }else if (facingRight == true && moveinput < 0){
         Flip();
     }
 }
 private void Update(){

     if(isGrounded == true){
         extraJumps = extraJumpsValue;
     }

     if (Input.GetKeyDown(KeyCode.UpArrow) && extraJumps > 0) {
         Myrb2d.velocity = Vector2.up * Jumpforce;
         extraJumps--;
         isGrounded = false;
     } else if (Input.GetKeyDown(KeyCode.UpArrow) && extraJumps == 0 && isGrounded == true) {
         Myrb2d.velocity = Vector2.up * Jumpforce;
             
     }
     
 }

 void Flip(){
     facingRight = !facingRight;
     Vector3 scaler = transform.localScale;
     scaler.x *= -1;
     transform.localScale = scaler;
 
 }

}

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avatar image Captain_Pineapple · May 09, 2019 at 07:41 PM 0
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what is the value in "jumpforce"?

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