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Question by Dethling · Jul 17, 2018 at 05:46 AM · shaderconversiontemplate

Adding Shader Graph to normal project

Hi there, I have a small problem. For my current semester project (a top-down shooter) we would like to add a "shield breakdown" and a "monitor flicker" effect to some props. After thinking about it I thought the best way would be to do it via a shader using the shader graph. Unfortunately we didn't started the project as a Lightweight RP project. So my question is if there is a way to either activate the shader graph in a normal project or to convert our project to a Lightweight RP project?

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