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Question by Huminaboz · Jan 14, 2019 at 12:28 AM · unityeditorscriptable object

Is there a way to use dynamic variables with scriptable objects in the editor?

For example, say I want to make a scriptable object ability with the description "Increases damage by 20%", but I want the 20% value to come from a variable somewhere else based on the situation. So really I want the description to be more like "Increases damage by [battleEffects.damageIncreaseIncrement]". But all I have in the editor is a text area string. If this is not possible, are there some helpful patterns to get around it?

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avatar image DCordoba · Jan 14, 2019 at 02:26 AM 0
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some like

 public string description: "Increases damage by " + battleEffects.damageIncreaseIncrement;

in C# operator + to [string] + [almost all number types] convert to string the number value

or the variable description in the editor like

  /// <summary>
     ///  Increases damage by [battleEffects.damageIncreaseIncrement]
     /// </summary>
     public float modifier = basedamage*battleEffects.damageIncreaseIncrement;

press tree times / to get the pattern

avatar image Huminaboz DCordoba · Jan 15, 2019 at 01:02 AM 0
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Are you saying you can do this in the text area in the editor on a scriptable object?

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Answer by xxmariofer · Jan 15, 2019 at 08:49 AM

Hello, you can access that var but you need a reference, You can assign from insppector the scriptable object [serializefield]private int damage = 20;

public void SetDamage(int newDamage)

and in other script with the scriptable object reference callthe SetDamage method.

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