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Question by VesuvianPrime · Jan 31, 2014 at 07:00 PM · networkingservercommunication

Server to server communication

Hi all

I need a scalable network in place to handle communication between any group of individuals in a given system. To make this happen I believe I need a way to relay RPCs between servers.

I have read a bit about the ports involved in Unity networking preventing servers from connecting directly to each other so I'm looking at other solutions, such as SignalR.

Currently I'm reading about Photon, and while it looks like it will help greatly with server visibility I suspect it will have the same limitations.

Can anyone suggest a reliable way to send messages between servers?

Thanks, Ves

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avatar image OP_toss · Jan 31, 2014 at 10:43 PM 0
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uLink in UnityPark Suite has a Peer-to-Peer system and emulates Unity Networking's API very closely. I recommend it! They basically fix and improve Unity's networking ten-fold, and then go on to add everything else you might need for a full-scale $$anonymous$$$$anonymous$$O.

Note: It may be too expensive for your needs if you're an indie dev.

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Answer by alap soni · Oct 08, 2014 at 11:01 AM

Use signalR

Following link will help you , it works , it is tested by me. http://codefest.at/post/2014/09/11/SignalR-und-Unity-in-euren-Multiplayer-Indie-Games.aspx

Just try catching logic, its not in english, but you will get it.

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