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How to include gdiplus.dll to a build?
Hi, I'm using Aspose.Slide.dll to convert powerpoint shapes and slides to textures. It works fine inside the editor but whan i publish standalone it says : DllNotFoundException: gdiplus.dll
i have found libgdiplus.dylib in Program File(x86)/Unity/Editor/Data/mono/lib/ but no gdiplus.dll in .../Data/mono/lib/mono/2.0/
Does anyone know how to include that gdiplus.dll in the build or any workaround to make it work like a wrapper or something?
Answer by Yokimato · Jun 11, 2013 at 06:30 PM
Anytime you want to include a .dll into your project you can simply put it in your Assets folder in your project. This way, Unity will import it and it will sync with your mono project as well.
thx for your answer, but why does it work in editor mode and not in standalone? On windows, the standalone run almost normaly exept that fonts data are all put to arial as default where in the editor i get fonts define in powerpoint slide. On mac, i get DllNotFoundException: gdiplus.dll and nothing works....