Question by
malibaturhan · Jan 13, 2019 at 02:34 PM ·
rigidbody2dtilemaplayers
Tilemap is Moving but it's RigidBody2D is static
Hello,
I'm working on a course project and I wanted to add something doesn't exist in course curriculum. I tried to carry a crate by make its position equal to an game object childed by player. Crate, Tilemap and player are on different layers but when I jump tilemap moves too. How can that be possible? Rigidbody2D of tilemap is static, can a static rigid body move?
Comment
can you post screenshot of Editor to see all object/parents/childs? Can you post image of inspector to see aall properties of Tile$$anonymous$$ap
And I'm not sure, but i think you dont want to add a rigidbody to the "floor"
Your answer
![](https://koobas.hobune.stream/wayback/20220612185656im_/https://answers.unity.com/themes/thub/images/avi.jpg)