Question by
zakblack · Jan 12, 2019 at 09:21 PM ·
obstaclewall collision
How do I make my walls to not affect my player movement (animation change)
When my character player runs and hit towards the edge of the walls he starts acting as if he was falling or jumping , I do not want it to react to it
My wall and player have both Box Collider
Do I have to include a tag collider to the wall as well ?


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Best Answer
Answer by zakblack · Jan 18, 2019 at 01:54 AM
I froze the rotation X Y Z in my rigidbody (Robot kyle)
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