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This question was closed Jan 12, 2019 at 04:06 AM by jsbloo for the following reason:

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Question by jsbloo · Jan 12, 2019 at 03:10 AM · navmeshagentnavigationnewbieclick to move

Click to move script, rotates player but does not move player to clicked destination

Hello, I am learning unity.

I followed this video: https://www.youtube.com/watch?v=OYwQFpJIFGg&t=1722s


I have baked my static terrain, I have added a NavigationAgent to my player model. When I click my player rotates to the clicked position but it does not move. I am not sure why.....

Here is my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;

 public class ClickToMove : MonoBehaviour
 {
     public int clickRange = 100;
     //public LayerMask whatCanBeClickedOn;
     private NavMeshAgent navMeshAgent;
    // private bool moving;
 
     void Start()
     {
         navMeshAgent = GetComponent<NavMeshAgent>();
     }
 
     // Update is called once per frame
     void Update()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Input.GetButtonDown("Fire1"))
         {
             if(Physics.Raycast(ray, out hit, clickRange))
             {
                 //moving = true;
                 navMeshAgent.destination = hit.point;
                 navMeshAgent.isStopped = false;
             }
         }
     }
 }

I guess that the issue stems from my terrain. I am using this free water asset: https://assetstore.unity.com/packages/tools/particles-effects/lowpoly-water-107563

It has a box colider.

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Answer by HenBOMB · Jan 12, 2019 at 03:19 AM

Use: navMeshAgent.SetDestination(hit.point);

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avatar image jsbloo · Jan 12, 2019 at 04:00 AM 0
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This has no affect, same behaviour

avatar image HenBOMB jsbloo · Jan 12, 2019 at 06:27 PM 0
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do you have a nav mesh baked in your scene?

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