Google VR - Shadow and Light only one eye
Hey,
I'm new to unity and I try to make a little VR app. But I have a problem with the GVR SDK and shadows.
There is a cube and one spotlight. And the shadow and light are only displayed on the left eye. It had already worked before, but then I tried some things in Unity and it seems that I broke it :(
Can somebody help me and explain what I have to do?
I'm using unity 5.6 and GVR SDK 1.40.
Thanks!
Since each eye is a different camera, you probably changed some original configuration. Could you give some information of which kind of thing were you trying to do when things get messy?
I just tried something with the gaze input. In the meantime I created a new project and upgraded to GVR-SD$$anonymous$$ 1.4 and there is the same issue.
Answer by zuspan · May 09, 2017 at 06:12 AM
@AppliedScience - I have this issue as well when looking at the editor preview. However, when I compile and run on iOS, the lights are fine - rendered in both eyes.
unity 5.6 & GVR SDK 1.4
Answer by AppliedScience · May 10, 2017 at 05:50 AM
Thanks! I tried this on Android and it works for me too. I found this issue on github. Seems that this is an known problem.
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