- Home /
Mirroring a game object to create symmetry
I have a GO with a primitive shape that i call 'body'. I want to create and add a child to it with another primitive shape. I call it 'mutation'. But i want to duplicate the 'mutation' and mirror the duplicate. So they become symmetrical to the 'body'. This way it could resemble wings or legs or eyes.
Ive tried to create two children to the mutation called LeftSide and RightSide. I gave duplicated the new primitive and put one copy in each. I set the Left Sides scale to -1 for the X, Y and Z hoping that it would mirror and create a symmetry with the right side. But its not working out.
So im hoping for some tips on ideas on how to achieve this?
Answer by GameVortex · Jan 30, 2015 at 07:37 AM
Mirroring happens usually only on one axis. Try to only set one axis to -1 and the others to 1.
X: Will flip it horizontally. y: Will flip it vertically. z: Will flip it inwardly.
Setting them all to -1 will flip it in all those directions.
Note: Whenever you ask a question and say: "It is not working". It does not help us much in helping you without the details of what exactly did not work. So please provide more information when things are not working for you.
Your answer
Follow this Question
Related Questions
Destroy object with more clicks depending on Scale? 0 Answers
How should one resize a gameobject? 1 Answer
Distribute terrain in zones 3 Answers
[Solved] SteamVR 2.0 Unity Plugin scale gameobject with 2 hands 2 Answers
Scaling a GameObject c# 1 Answer