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Does the scene view camera support MRT?
fragment shader outputs two colors, and I use camera.SetTargetBuffers to get the two color buffers,and render the second color to the screen by Graphics.Blit, but I get the expect result only in game view,but the scene view is all black if I use [ImageEffectAllowedInSceneView]
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                