Unity change m_IndirectSpecularColor in scene file
Hey folks,
I am working on two pcs with unity on the same project with collabs. Every time I change the pc unity change automatically the value m_IndirectSpecularColor in my scene file. Why did this happen? How do I can prevent this?
Thanks, Muck
Found thread on the forums: https://forum.unity.com/threads/serialization-of-m_indirectspecularcolor-changes-permantly.891004/
Answer by Yumby · Dec 12, 2019 at 07:16 AM
Bump. Having the same issue. Any resolution to this? I'm in Unity 2019.3.0.f1 and see it on the same computer. I load the scene and each time it adjusts these values slightly indicating the scene has changed.
Anyone make progress with this? I'm seeing it after downgrading HDRP from like 8.x to 7.3.1 (2019.4LTS)
Answer by JonasRara · Apr 04 at 05:14 PM
Not a solution but at least I found a repro case. https://issuetracker.unity3d.com/issues/m-indirectspecularcolor-changes-when-another-urp-scene-is-reserialized
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