This question was
closed Mar 01, 2018 at 12:30 PM by
Gregou-fr for the following reason:
By reducing the value of "Max players per room" the issue is way less important.
Question by
Gregou-fr · Mar 01, 2018 at 10:43 AM ·
multiplayermultiplayer-networkingservicematchmaking
CCU count issue
Hi
I'm working on a multiplayer project that is not live yet, and my account should support 200CCU. My problem is that when one player connects to the multiplayer the CCU meter on my dashboard jumps from 0 to 192. This very strongly limits the testing possibilities.
I can't easily report a bug as it would involve too much code sharing.
Comment
I figured out this issue might be related to the fact that the matches I create have a size of 64.
However this doesn't fully explain the behaviors I observed.