How to make object not be affected by fog with URP
So I just want to make an object not be affected by fog at all. I have a huge sphere in the sky (a sun) that when i turn on fog turns completly dark and of course I don't want that. I have seen other people say you can script a custom shader but I don't think i can do that since i use URP and shader graph. Can someone help me with this?
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