How do I properly import the scaling of my animations from an FBX file?
Hello,
I made a character model using Blender 2.8 and since Unity support for Blender 2.8 .blend files doesn't work yet I'm currently exporting the file as an FBX.
After modeling and some adjusting the import settings I got the unit conversion to work, but as soon as I tried importing the animations into Unity, it started scaling the whole armature by a 100 when the animation plays, while the model is still scaled to 1. Any help?
Answer by SpaceManDan · Oct 05, 2019 at 05:29 AM
Try checking !EXPERIMENTAL! Apply Transforms when you export. (You may need to change your scale settings back to default in unity after you export. I recommend exporting a fresh new FBX (not overwriting) just to make sure everything comes through. Hope this works.
I hear that works for some people. So I'm not certain this will help you.