Performance issues with glow effect, desperately need help!
I am using sprite glow (https://github.com/Elringus/SpriteGlow) and i have it working with HDR enabled and Kinobloom (https://github.com/keijiro/KinoBloom)
It lags like crazy on android and i need to find a faster way of achieving the same effect
Ive tried photoshop and making my own "glow" effect into images but they turn out meh and i have way too many :(
Please i really need to get this performance better!
I don't care what i have to try or do or change as long as i can get the same effect (or similar), i just really need help and i've tried almost everything i can think of, thanks for the help and i greatly appreciate it!!
Your answer
![](https://koobas.hobune.stream/wayback/20220612174453im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Low Fps on URP on Android 0 Answers
Post Processing bloom and vignette are pixelated and squared 2 Answers
Bloom not working on mobile build (URP) 0 Answers
Spikes after half minute of running 1 Answer