Shader Graph clamp tiling loop to 1 ?
Hello, dear Unity developers,
I've been trying all day but I can't seem to find a way to have my texture not loop whenever I increase the tiling. In my case I would like to be able to live-scale a 2D Texture with a simple image on it, without it looping, thus duplicating the image all over the UV.
Hope you guys have some Answers, Cheers!
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