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Is it possible to get "traditional" nunit working in a Unity solution?
Hi,
While I quite like the Unity Test Runner, I would prefer it if some of my tests weren't aware of the Unity Engine. I'd also like to have the Visual Studio Test Runner as well as NCrunch working as I find the feedback loop far faster than the built-in test runner.
The classes the tests will be checking are entirely Unity Engine agnostic, so there shouldn't be any dependency issues. However, I also don't want to manually have to add a test project every time I regenerate project and solution files.
Has anyone achieved anything like this?
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