Vertical gun movement exaggerated
This question has certainly been answered before, but I haven't found an answer in almost 2 days now.
I'm currently working on my first Unity project, and at the moment I'm trying to make a gun that fires projectiles.
Horizontally there's no problem what so ever, it's when looking up or down that the camera tilts way more than the camera (it stops when reaching 90 degrees though). It seems like the camera follows the mouse pointer (after hitting escape to show it) times 2. If I raise the mouse pointer 3cm the gun raises 6cm and so on.
The gun is a child of MainCamera, and MainCamera is a child of FPSController.
Since this is my first Unity project and my programming knowledge is somewhat limited I'd prefer solving this without coding if possible, but I will if I have to.