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Question by pk2000_unity · Apr 07 at 04:21 PM · 3dmusic

Having music persist between scenes but also change songs after a certain number of scenes? (Unity 3D)

Right now I have 11 levels, I have multiple songs. I want each 10 levels to be a world, where each world has a different song. I have an audio source in the player where the music comes from, so i can change the song depending on the level, but because each scene has a different player, the music doesnt persist so it restarts every level. the following code is in my playercontroller script thats in the player:

 public AudioSource screamSource;
 public AudioSource music;

 public AudioSource first10;
 public AudioSource Second10;

 void Start()
 {
     Second10.volume = 0;
     first10.volume = 1;

     music = GetComponent<AudioSource>();
     first10.Play();
     DontDestroyOnLoad(first10);

}

if (other.gameObject.CompareTag("Finish")) {

         other.gameObject.SetActive(false);
         count = 0;
         SetCountText();

         sceneNum++;
         string sceneName = "Level" + sceneNum;
         SceneManager.LoadScene(sceneName);
         Debug.Log("LoadLevel1");


     }

     if (sceneNum == 11)
     {
         Second10.volume = 0;
         first10.volume = 1;
     }
 }
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avatar image pk2000_unity · Apr 07 at 04:22 PM 0
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before this i had a music element that would persist but i could not get it to change after 10 scenes

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