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Question by Novrick · Nov 15, 2011 at 10:44 AM · playerjumpobjectscontrol

Player jumping into object

Hi, I have search unity anwers for different ways to implement that the player can jump into objects and control them (like GTA with the cars). I'm trying to parent the player to the car, but don't know if I'm on the right way. can someone give me some directions? here is the code, I put this on a trigger close to the object:

 using UnityEngine;
 using System.Collections;
 
 public class observtrigger : MonoBehaviour {
     
 public Transform player = player;
 public Transform observer = observer;
 //public Rigidbody observer;
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     
     
     
     
     }
 
 void OnTriggerStay(Collider other)
 {
     
 if(Input.GetKeyDown("e"))
     {
         player.parent = observer;
         //HingeJoint.connectedBody = observer;
         
     }
     
     
 }

as you can see, I am using C Sharp

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avatar image syclamoth · Nov 15, 2011 at 11:00 AM 0
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I don't know about this line

 public Transform player = player;

If it weren't for Unity's serialization, this would always assign null. Better just to name it without assigning anything at that point.

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Answer by Caiuse · Nov 15, 2011 at 11:32 AM

Can't see what the problem your having is?

try using a boolean?

 var nextToCar : boolean;
 
 function Update(){
      if(Input.GetKeyDown("space")){
            if(nextToCar){
                  player.transform.parent = car.transform;
            } else {
                  print("not next to car");
            }
      }
 }
 
 function OnTriggerStay(other : Collider){
         if(other.collider.gameObject.CompareTag("Car")
               nextToCar = true;
 }
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avatar image Novrick · Nov 15, 2011 at 11:48 AM 0
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I use C sharp (says so in the description) =/

avatar image Novrick · Nov 16, 2011 at 08:12 AM 0
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I'll try to translate it to C sharp

avatar image Novrick · Nov 16, 2011 at 08:24 AM 0
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Great! now the player is a parent to the "car", now I only need to make controlls for the car. Thanks! : D

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