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Question by WillNode · Jul 16, 2016 at 09:38 PM · c#uicanvasuv

Can CanvasRenderer provide third UV coordinates?

Hi, i've looking for whole days about a way to insert an UV3 data into CanvasRenderer.

First, i know that VertexHelper doesn't seem to support third uv, that's why I'm override it's UpdateGeometry() function, and set the mesh manually with CanvasRenderer.SetMesh(mesh)

But even when i upload it's UV3 data (using Mesh.SetUVs), it's data got scrambled, both if insert UV3 or not. So did test to MeshFilter, and hey! it works!

so what makes and how to fix this? I can't find the solution everywhere (look like nobody doesn't care about third uv for UI rendering?)

PS; I can't move that UV3 to any other kind of data, since I already used color, uv, uv2 for internal reasons. (should i use tangent?)

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