- Home /
NavMeshAgent not crossing over certain tiles
I am working on a game that will take place in a building with an enemy chasing the player. Here's the catch, the enemy navmeshagent just won't cross over certain tiles. This game is 3D, and the floor tiles are planes. I used the tilemap system to create the map. For some reason, the enemy refuses to walk over certain tiles. The tiles are all the same as far as I know. The character has a script to navigate it and a thin box collider too, with an empty game object child that has a sprite renderer component to hold my character sprite. I have tried deleting and replacing certain non-working tiles to no avail, and have tried re-baking the map and everything. Please help.
Your answer
Follow this Question
Related Questions
How to edit baked navigation for better accuracy? 0 Answers
can Not open Window > Navigation 2018.2 1 Answer
How would I simulate a rectangular Nav Mesh Agent? 0 Answers
Unexpected Navmesh agent rotation 0 Answers
Unity Navagation Ground Mapping 1 Answer