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Question by GeoffreyFreudenberg · Apr 29, 2019 at 11:35 AM · buttonbuttonseventslistenerlisteners

How to access the persistent listener gameobjects on a button?

Hello. I am wondering if it is possible to do what I ask. Lets say I have a button with 3 persistent listeners (all gameobjects) which I have dragged and dropped into the button's fields from the inspector. How can I then reference these gameobjects in code? Thank you for reading.

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Answer by Hellium · Apr 29, 2019 at 11:39 AM

You can't access the gameObject itself, not event the component where the function is declared.


The only thing you can do is to change/add/remove the callback of the event using the UnityEventTools class, but keep in mind that this class is declared inside the UnityEditor namespace, thus, making it inaccessible from a built game.

https://docs.unity3d.com/ScriptReference/Events.UnityEventTools.html


However, if you could explain what you are really trying to do, another solution can be found maybe.

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avatar image GeoffreyFreudenberg · Apr 29, 2019 at 11:46 AM 0
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Ah. That is unfortunate to hear. I was hoping to make an array of all of the gameobjects on a button. Only in the editor, not in the game.

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