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Gramaphone in a room
Hello so i have two sounds one is music thats supposed to play on a loop for ever its a 3d sound on a gramaphone in a room i want it so when the doors are all closed the second music plays witch is just a muffled version of the original and when the door is open the sound plays near the door but when you walk in its actually playing from the gramaphone in the corner kind of like a dynamic light there will also be npc's opening doors and walking around i dont know what to do
Answer by Firedan1176 · Aug 16, 2015 at 01:53 AM
The Unity Labs demo has the exact effect, and I'm sure you're going to need to use different snapshots with an audio mixer. I'm not familiar with it, but you can always look at the Unity Labs tutorial, which is lengthy, but you should be able to figure it out. You can also download the Unity Labs demo and break it down yourself and learn from it.
Good luck!
i dont think that helps with the issue of having the sound seem like its co$$anonymous$$g from the door when its open so its more realistic
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