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Question by Braindrain85 · Dec 16, 2011 at 09:00 PM · errorraycastisnormalized

Scene::raycastAnyShape: The maximum distance must be greater than zero!

Hey Everybody! I have made a little level in unity... looks cool and all... But when I switch to game mode, the following three errors appear over and over:

  • !IsNormalized (dir)

  • !IsNormalized (ray.GetDirection ())

  • Scene::raycastAnyShape: The maximum distance must be greater than zero!

Any idea what this could mean? Thanks in advance!

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avatar image ByteSheep · Dec 16, 2011 at 09:53 PM 0
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Have you got any scripts attached to any game objects in your scene and/or do any objects have a raycast component?

avatar image Braindrain85 · Dec 17, 2011 at 02:38 AM 0
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I just found the error... I got a "lens flare" attached to the camera... wherever that came from :/... thx anyways and merry christmas ;)

avatar image Bunny83 · Dec 17, 2011 at 03:34 AM 0
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make sure you don't have a negative scale on a gameobject that contains a camera

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Answer by giulio-pierucci · Apr 06, 2013 at 07:28 AM

The post is old but for others:

This 2 messages may be related to a not initialized struct.

!IsNormalized (dir) !IsNormalized (ray.GetDirection ())

I.E your script may use ray variable without a correct ray creation:

var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);

dir is a vector3? Where do you use it? The istruction tha use 'dir' expects a normalizated vector, so you can initialize 'dir' correctly or you may normalize it with function Vector3.Normalize

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Answer by BaoyuMou · Feb 21, 2014 at 06:22 AM

I got same problem when I add Camera, Flare Layer, Lens Flare to a GameObject in scene. So I fount that the position and rotation of GameObject is not zero, and I set them to zero, errors disappeared.(the scale are 20, 20, 20).

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Answer by aeroson · Aug 04, 2014 at 09:48 AM

I disabled flare on light that was very close to camera. Fixed.

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