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Project at correct angle using First Person controller
I am trying to continuously fire an object in the direction and angle the camera is facing. Currently it is firing but when I look up or down it doesn't fire in the proper angle.
Bellow is my code:
Code from Character.js
var projectile : Rigidbody;
/** exicutes continuously Creates an invisible bullets used to detect object hovers / function Update(){ var clone : Rigidbody; clone = Instantiate(projectile, transform.Find("Main Camera").position, transform.Find("Main Camera").rotation); // Give the cloned object an initial velocity along the current // object's Z axis clone.velocity = transform.TransformDirection (Vector3.forward 20);
}
Code from tracer.js:
var timeUp=false;
function Update () { if(timeUp){ //Debug.Log("Detected Time Elapse"); // Destroy the projectile Destroy (gameObject); } }
function Start(){ StopWatch(.2); }
function StopWatch (time:float) { yield WaitForSeconds (time); timeUp=true; }
function OnCollisionEnter(collision : Collision) { Debug.Log(collision); if(collision.transform.name != "Character"){ Debug.Log("Detected Collision Test"); //Destroy the projectile Destroy (gameObject); }else{ Debug.Log("Detected Collision Test"); } }
Answer by Lordships · Mar 20, 2011 at 10:40 PM
I had to simply move the
clone.velocity = transform.TransformDirection (Vector3.forward * 20);
to the update function inside of the tracer script.