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Question by levan1 · Feb 01, 2015 at 06:44 PM · gameobjectlightsaveactive

Save gameobject active

I have a scene with the light off, then I insert this script to turn the light on, i want it to be turned on after restarting the scene. C# using UnityEngine; using System.Collections;

 public class LightOnOff : MonoBehaviour {
 
     public Light camera1;
     public Light camera2;
     public Light camera3;
 
     
     
     private int currCam = 0;
     void  Start (){
         camera1.enabled=false;
         camera2.enabled=false;
         camera3.enabled=false;
 
         currCam = 0;
     }
     void OnMouseDown(){
         currCam = ( currCam + 1 ) % 2;
         switch( currCam )
         {
         case 0 :
             camera1.enabled=false;
             camera2.enabled=false;
             camera3.enabled=false;
             break;
         case 1 :
             camera1.enabled=true;
             camera2.enabled=true;
             camera3.enabled=true;
             break;
         
         }
     }
 }
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avatar image Glurth · Feb 01, 2015 at 08:22 PM 0
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Without getting into details, if you want to store a variable (like the state of your lights), across "play" sessions, you can use PlayerPrefs. http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

avatar image levan1 · Feb 01, 2015 at 10:56 PM 0
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how to make it in the same scene? can you show me script like this?

avatar image Glurth · Feb 02, 2015 at 12:11 AM 0
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 void Start () {
    currCam = PlayerPrefs.GetInt("GlurthValue");
     }
 
 void OnApplicationQuit()
 {
     PlayerPrefs.SetInt("GlurthValue", currCam  );
 }

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Answer by Frenchie92 · Feb 01, 2015 at 08:54 PM

If you want the lights to be on after restarting the scene, your Start() function should not be setting all of the lights.enabled to false

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