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Question by
simonvdm132 · Jan 22, 2020 at 01:14 PM ·
multiplayeranimationsmirror
Animations not syncing (Mirror)
I am using Mirror to make a multiplayer game. As described in the title, the animations of players are not syncing correctly. I have a Network Animator which is correctly configured on the gameobject. As for the animations I am using the Unity Third Person Animator Controller but I have replaced the default animations with my own. The default Unity animations sync fine but mine doesn't. Any idea what could cause this?
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Answer by JoaquinSosa · Sep 16, 2020 at 07:57 PM
I'm having the same issue and I haven't been able to find any solution, could you?
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