- Home /
Question by
radarcosta · Jan 05, 2019 at 10:46 PM ·
ios3dunity cloud build
How easily can you build and create a scene in Unity Cloud and run it on a native Xcode project?
We're building an augmented-reality focused application that features AR challenges and contests.
The app is built in native iOS using Reactive Swift (RxSwift). The majority of the UI is built in Swift and we're currently using ARKit for the AR experiences but want to utilize Unity technologies as ARKit is very limiting.
We've heard it can be tricky to run a Unity built scene in a native Xcode project. Can anyone provide insights on how we can accomplish this?
Thanks!
Comment