Question by
Victor Fabiano · Oct 19, 2015 at 03:07 AM ·
guieditor-scriptingadjust
Adjusting content display.
Hello Community!
I have a really simple question about adjusting content on a custom editor window. I notice that whenever I create buttons in the standard way, by calling GUILayout.Button("My button"); it just goes ahead creating buttons vertically, like the image bellow:
That looks good, but what I really want, is something that goes horizontally and fits the window like Unity's browser. The image below illustrates what I mean:
What would be a good way of doing this?
TIA
vertical-buttons.jpg
(19.2 kB)
sceneview.jpg
(29.2 kB)
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