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Question by novaSniff · Sep 07, 2015 at 03:47 AM · unity 5gameobjectunity 2dfunctionautomatic

Function to assign gameobject components with parameter strings...

Basically, is there a reasonable way to make a function have a string argument used to assign as a name for a new GameObject?

Like public void thing_maker(string gameobject_name, string sprite_name, string rg_body_name)

I can't get my ideas to work. Anyone have any ideas?

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Answer by Positive7 · Sep 07, 2015 at 04:28 PM

Something like this ? :

 using UnityEngine;
 using System.Collections;
 
 public class test : MonoBehaviour {
     GameObject cube;
     GameObject sphere;
     public void newObj(GameObject obj, string Gname, string Gtag, System.Type Gcomp){
         obj.name = Gname;
         obj.tag = Gtag;
         obj.AddComponent (Gcomp);
 
     }
     void Update(){
 
         if (Input.GetKeyDown (KeyCode.A)) {
             cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
             newObj(cube, "cube01", "Player", typeof(Rigidbody));
         }
         if (Input.GetKeyDown (KeyCode.D)) {
             sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
             newObj(sphere, "sphere01", "Player", typeof(Rigidbody));
         }
     }
 }
 
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