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Rope / cloth like effect
I'm just starting out with unity and I'm trying to achieve a certain effect but getting stuck.
Basically I'm trying to attach my flat red mesh to another object and then let gravity pull it down so it hangs freely. I can achieve this with the interactive cloth component easy enough but I want this to run on iOS so that's out.
Does anyone know of any tutorials / components that will help me out?
Cheers
You could use some Hinge Joints. It won't be as good as cloth but it could help a bit.
http://docs.unity3d.com/Documentation/Components/class-HingeJoint.html
One side note, it is not about to look good...
I looked at this but really want to be able to bend my mesh vs having many hinged planes.
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